

#Scarlet nexus mimi codes full
The locations are visually stunning, the characters are likable and frequently subvert their tropes, there's no weird harem stuff or romance mechanics, the soundtrack is extremely solid, and the story, while full of holes, is an enjoyable romp if you suspend disbelief and is a good excuse to visit some cool levels. Combat can feel phenomenal, if a bit jank at times. There are enough of them that you can chain them with the extra bonus exp multipliers (attacking downed enemies, brain crush exp, etc.), speeding it up even moreĭallied around with this a bit more recently, after having finished Kasane route close to launch.ĭefinitely a flawed game with some rough edges, but given how much it gets right out the gate for a new IP from Bamco, I really hope it gets a sequel or some post launch support.

It's in an area with a lot of the suicide bomber enemies, which are not only very fast to kill and very easy to brain crush, for whatever reason they give an absurdly higher amount of exp than every other enemy in the entire area.You can freely warp back to the hideout to respawn enemies (and thus scale their level up).Enemies in bond missions auto-scale to your level and thus give exponentially more exp as you level, making the time between levels shorter.For example, the reason it works best on Kyoka's is because it has these ideal parameters: An ideal one is the final one for yuito/kasane, the best one is Kyoka's final bond mission on Kasane's route (or anyone's that goes to the same map and lets you leave). The best way to level is during certain bond missions.

Yes you gain the ability to switch between them freely in the hideout
